Prison Architect Alpha 28 (18 dec 2014)seeders: 3
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Prison Architect Alpha 28 (18 dec 2014) (Size: 122.84 MB)
Description
Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you. CHANGES = User Interface improvements We have begun to move various interface elements around, and improve other elements, in an effort to bring the user interface up to Version 1.0 quality. New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu Objectives/todo window improved, incorporated into new toolbar Topbar "Bank Balance" tooltip now shows recent transactions Search box added to Rooms toolbar, and Objects toolbar. Use this to filter the list of icons. Greyed out items in the main toolbar now have a greyed out caption as well In the main toolbar, "Contraband" has been renamed to "Intelligence" Contraband "supply & demand" report has been moved to the "Intelligence" toolbar Informants list interface tweaked, should fill less of the screen = Sector targetting continued New toolbar button : Logistics. Allows the user to control Food distribution and Laundry distribution. "Jobs" button moved from Deployment to Logistics. Laundrettes will target all nearby cell blocks automatically. Every cell block has at least one Laundry servicing it, and every Laundry services at least one cell block. The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work. Can manually override the targetting from the Laundry Distribution screen. = Deployment Scheduling tool You can now change the schedule of guard deployment, and guard patrols, at any hour of the day. Use this to place more guards in the canteen at lunch time, for example. Requires new unlock : Micromanagement Click on the timeline at any hour to cycle the current schedule. White is the base schedule. You can drag the current time left and right, and change the schedule at any time of the day. Patrol icons for guards/dogs/armed guards now enlarge when selected = Truck drivers Many large prisons suffer from a blocked delivery lane, with materials/prisoners/food etc trapped and unusable. To combat this, all delivery trucks now come with a driver, who will helpfully spawn when the truck stops. He will help unload the deliveries and load garbage and exports. The truck can't leave until he returns. However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour), the truck will leave without him and he will be forced to walk home. = Mod changes Direct mapping of WorldObject variables to Lua variables via Lua metatables. Allows access and assignment of object properties without the need of complicated function calls (GetProperty/SetProperty) All variables can now be access via object tables in Lua, such as the "this" table for the scripted object. Eg: this.pos.x = 10 this.damage = 0 The Needs system of a prisoner can now be accessed in lua: "this.Needs.Bowels = 1" etc The Status Effect systems of a prisoner can also be scripted: "this.StatusEffects.suppressed = 1" = Game Balance Escape tunnels now quite a bit less frequent Prisoners now more likely to change into a clean uniform, if one is available Ironing now takes twice as long New research : MicroManagement Unlocks many of these newly added advanced features: Deployment scheduling Reform program manual scheduling Canteen logistics Laundry logistics = Bug fixes Fixed : Require at least one informant active to see throw ins determined by phone tap Fixed : If there is no infirmary, doctors will now hang out in the delivery area rather than wandering the prison. This probably isn't the fix many of you were hoping for, but this is a prison, not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison. 0000140: [Control & User Interface] Some objects can be built multiple times in the same location (square) (Icepick) - resolved. 0007023: [Gameplay] Fridge error (Icepick) - resolved. 0006752: [AI & Behaviour] Multiple hearse waiting for bugged prisoner (Chris) - resolved. 0001311: [Other] When all laundry baskets leave the laundry, room requirements are no longer met. (Icepick) - resolved. 0000251: [AI & Behaviour] Guard set on a patrol route ignore people attempt to escape (Icepick) - resolved. 0006964: [Gameplay] All dirty laundry disappears when put into laundry basket. (lim_ak) - resolved. Related Torrents
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