Project CARS [RiP] [RUS / ENG / MULTI3] (2015) (6.0 + 8 DLC) by xatab

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Added on November 13, 2015 by DizzTamilzVozin Games
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Project CARS [RiP] [RUS / ENG / MULTI3] (2015) (6.0 + 8 DLC) by xatab (Size: 14.37 GB)
 DATA.bin11.51 GB
 Data1.bin2.44 GB
 data2.bin383.49 MB
 data3.bin31.97 MB
 setup.exe2.25 MB
 autorun.inf43 bytes
 DirectX Web Setup.exe292.84 KB
 vcredist_x64.exe9.8 MB
 vcredist_x86.exe8.57 MB


Description

Game Play Screenshots On Below URLs. Please Give Your Likes and Reviews


• Year: May 6th, 2015

• Category: Racing, Simulation, Sports

• Developer: Slightly Mad Studios

• Publisher: Slightly Mad Studios, BANDAI NAMCO Entertainment



• Platform: PC

• Game Version: v 6.0 ot 13 ​​NOVEMBER

• Publication Type: Rip

• Language: Russian, English, German

• Language: English

• Tablet: enclosing (RELOADED)



• Operating system: the Windows Vista / 7/8 / 8.1

• CPU: the Intel 2.66 GHz Intel Core 2 Quad

• Memory: 4 GB

• Video card: 512 MB ​​with support for DX9 (nVidia GTX 260, ATI Radeon HD 5770)

• Free space on hard drive: 25 GB



Update List

pic



CARS PC Patch by Project 6.0 Release Notes

Hi all,



The PC version is about to go live on Steam, and with that, here are the full release notes. Enjoy



by Project CARS - PC Patch 6.0 - Release notes



Online

* NEW - Host kick function. The host of an online game can now select to immediately kick a player from the server. Players will be Kicked auto-kicked if they attempt to rejoin the same multiplayer session.

* NEW - Mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.

* NEW - Option to set race length by time (also available in Quick Race).

* NEW - 'Allow Ghosted Vehicles' option added so that the lobby admin can decide if He wants ghosted vehicles he or not when they drive the wrong way.

* NEW - Dynamic-end race timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.

* Fixed an exploit where a player could be awarded a win by jumping the start.

* Fixed an issue where, if the host is forcing realistic driving assists, the player not able to was the toggle assists allowed on or off while in-race.

* Fixed a game crash issue if the client is kicked while typing in the chat box.

* Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they're completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.



Career

* Fixed a bug where drivers in a simulated series can all end up with 'INVALID NAME!'

* Fixed a bug where AI opponents would attempt DLC cars use to that are not installed.

* The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.

* DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.

* If the player's current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).

* Fixed an issue where the Modified Cars and Limited Edition Pack DLC Invitationals and Accolades were visible for players who do not own these DLC packs. These invitational events Entering would cause the player and AI to be in non-matching vehicles.

* Fixed an issue where at times the pit crew would not change the tyre set to the one selected in pit-strategy.



Controls

* Fixed an issue where remapping KERS would stop it working.

* Fixed an issue where changes made ​​to Gamepad Advanced Options were not saved.

* Added Thrustmaster T150 support.



Tracks

* Zolder - fixed a potential 'landmine' issue.

* Le Mans - adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.

* Donington - all layouts - fixed an issue where cars would make contact with the left side wall when exiting some garages.

* Road America - pre-race camera tweaked to prevent the camera from clipping with the ground.

* Ruapuna Park - all layouts - fixed an issue with the last garage spot being outside garage area.

* Mojave - all layouts - fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.



Vehicles

* Bentley Continental GT3 - fixed DLC livery windscreen banners.

* Ruf CTR3 SMS-R - increased default tire pressure to work better with tire warmers.

* Toyota GT86 Rocket Bunny - fixed an issue with the windscreen banner You are.



Physics & AI

* AI - improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.

* Tyre updates - fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am / GTO, DTM, and LMP rubber.

* Implemented support to remove detached wheels from the track after a certain amount of time.



the GUI & HUD

* Vehicle selection - manufacturer page now orders icons alphabetically.

* Improved the French translations for some of the items in the vehicle setup screens.

* Minor updates to Career Dashboard - motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.

* Improved Race Central screen - better balanced background image, removed gradient in top-right corner.

* Track layout map images are now displayed on the quick track selection screens.

* Fixed an issue where 'Invert Camera Y Axis' text was being displayed as' Automatic Clutch '.

* Updated the Xbox One controller image to the new Elite Controller.

* Fixed an issue where the UI stops responding on ghost selection when player enters the My Garage option.



General

* Fixed an issue during pit stops where the pit crew mistakes ratio was too high.

* Driver name tags above cars can now be turned on for replays.

* Entering the pits during a Time Trial will now invalidate that lap's time.

* Improved Helmet view exposure for historic drivers.



Oculus Rift

This update is primarily to improve the HUD position / rotation / scaling editor and the custom VR settings system.

* All movement and rotation is now relative to the HUD's local axis instead of world axis.

* The HUD controls are now all located on the numeric keypad. Toggling between position and rotation modes are done by pressing the NUM-0 key.

* HUD movement speeds are reduced and now we added slow controls for scale control. Movement speed will The now also accelerate if you press and hold a key, limited to maximum 10x speed.

* The movement amount per click of the HUD editing controls for placement and rotation are now scaled when you scale the HUD size up or down. It helps a lot This as it gives much finer controls when positioning / rotating while the HUD is scaled down.

* Changes to the HUD position / rotation / scale will now only be saved when you confirm to save the edited settings HUD; it restores the otherwise previous settings.



New and improved Oculus movement keys layout HUD



The HUD adjustment now runs in one of two modes - movement and rotation / scale. Num-Pad 0 toggles between these modes.



In movement mode the controls are as follows (numpad)

4 & 6: move left and right

1 & 3: move left and right slowly

8 & 2: move up and down

7 & 9: move up and down slowly

+ & -: move back and forth

/ & *: move back and forth slowly

5: resets position to the default



In rotation / scale mode the controls are as follows (numpad)

4 & 6: rotate left and right

8 & 2: rotate up and down

1 & 3: rotate anti-clockwise / clockwise

+ & -: scale the HUD bigger and smaller

/ & *: scale the HUD bigger and smaller slowly

5: resets rotation and scale to the default



Custom VR settings system

This file is located in your 'My Documents by Project CARS' folder, and is called 'oculussettings.xml'

There are entries to control the position, rotation and scale for each of the following:

* HUD (HUDSettings)

* Main Menus ( FrontEndSettings)

* In-game Menus (InGameSettings)

The format for each is identical and the data can be copied between them. While we currently only allow you to edit the HUD in-game using the system documented above, you can freely copy the saved values ​​to the entries for the front-end and in-game menus settings, and these will then also appear at the repositioned placement / rotation / scale settings.

FYI - the rotation part is a quaternion, if anyone wants to try and make sense of it (the names are intuitive, offsetX offsetY, offsetZ, scale, and rotation [WXYZ]).

The other 3 entries are:

* FullScreen - sets the full screen mode mirror. Default is 'true'. To Set 'false' to disable full screen mode mirror.

* HideCrowds - used to hide crowds (performance gain). Default is 'true'. To Set 'false' to enable crowds again.

* LimitCars - not yet used, future addition



Project CARS PC Patch 5.0 Release Notes from 9 october

Hi guys,



We plan to roll out the PC version of patch 5 over the course of today. The meantime In, here are the release notes.



By Project CARS - PC Patch 5.0 - Release notes



Online

* Enforce fixed (default) setups - fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.

* Mojave layouts - fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.

* Fixed an issue with tyre choices being ignored during pit stops.



Physics & AI

* Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.

* Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.

* Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.



Career

* Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.



Controls

* Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.

* Logitech G29 / G920 - updated default controller map sets for the layouts to be consistent between wheels and across platforms.

* Logitech G920 - fixed an issue with the gearshift mapping.

* Removed default assignments for wipers and lights, as this was disabling the wipers / lights turning on automatically when it started raining or got dark .



Tracks

* Nürburgring GP, Sprint, Sprint Short - fixed an issue that caused issues for cars pitting in the first pit spot.

* Nordschleife - fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.

* Nürburgring Sprint Short - fixed a cut track issue at the NGK Chicane.

* Barcelona GP - fixed cut track issue when entering the pit lane.

* Watkins Glen - improved overall track performance to address frame rate The drops in certain areas.



Vehicles

* Aston Martin Vantage GTE - cockpit exposure tweaked to work better with rainy conditions.

* Aston Martin DBR 1-2 - set the car up so that the steering wheel remains in a static state when the user chooses the 'wheel hide' option, so that the user can still read the vital info displayed on the wheel.

* Aston Martin DBR1 1959 - fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.

* Audi 90 IMSA GTO, Audi R8 V10 plus , Ruf Rt 12R - fixed an issue where the KERS bar would appear on the HUD of these cars, even though they do not have KERS.

* the BMW 320 Turbo - fixed an issue where the car would start 'wandering' in straight lines after few laps a.

* Bentley Continental GT3 - updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current the FIA specifications, putting it more in line with the other GT3 cars.

* Ford Mustang GT - improve braking power to better match the car's weight.

* Ginetta G40 - partial fix for front tires overheating if pressure goes over 1.8bar .

* Historic Lotus Formula cars - improved the Helmet View exposure settings

* Lotus 98T - fixed an issue with missing bodywork in the cockpit

* Mercedes C Class DTM - adjusted steering wheel shift lights to better match the engine's power band.

* Ruf CTR - changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.



the GUI & HUD

* Display correct message when trying to toggle assists when assists are disabled.

* Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.

* Changed the displayed values ​​for Lateral and Longitudinal weight bias, to make it more intuitive.

* Fixed an issue with bad Text spacing on the Telemetry screen.

* Fixed various issues with the HUD gearshift indicator during replays.

* Fixed an issue where making real time changes to the stability control would display incorrect information.

* Fixed an issue where the in-game Standings screen 'Lap time' was cleared too soon.



General

* Fixed an issue where the 'Sync to Race 'option was unavailable when configuring Weather Progression.

* Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.

* Localisation - added' United Arab Emirates' used by Lykan to non-English language sets.

* Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.

* Fixed a case where the 'One more for the road' achievement would not unlock correctly.

* Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.

* Fixed an issue where the external driving camera would clip through the track on steep banking.

* Fixed an issue with random cloud 'popping' in and out of view .

* Fixed an issue with clouds disappearing when using time acceleration.

* Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.

* Fixed an issue that caused the player's view to switch from helmet camera to camera during pit cockpit stops.

* Fixed an issue with Enhanced Mirror, enabling where it could at times cause occasional drop-outs of mirror content



Oculus Rift

* Improved support for Oculus Rift rendering to desktop and headset simultaneously.

* Added command line option -vrfullscreen use when using for second screen, to use whole screen instead of windowed mode.

* Amended driver head offset when in Oculus Rift mode - defaults to 0.0 but can be set using command line -vreyeoffset amount.

* Added HUD position editing keys to control the existing HUD editing setup: AD - left / right, WS - up / down, ZE - in / out. (Note that this does not save yet between game restarts. We have this now working internally but it missed this patch, so will be coming your way very soon)

* Menu and HUD system is now located in world space and car instead of attached the player's to head.

* Updated to Oculus SDK 0.7.0.0.

- NOTE - If you experience a black flicker / flash in the right eye view when playing in VR, please ensure that you have VSync was enabled.

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Project CARS [RiP] [RUS / ENG / MULTI3] (2015) (6.0 + 8 DLC) by xatab

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