Rebuild Gangs of Deadsville v0.90.7 - Early Access

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Added on March 29, 2015 by sl3yrin Games > PC
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Rebuild Gangs of Deadsville v0.90.7 - Early Access (Size: 55.26 MB)
 Rebuild_Gangs_of_Deadsville_v0.90.7_setup.exe55.26 MB


Description



It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.

Features in the game now
4X style strategy and city (re)building
Endless replayability with randomized cities and events
Survivors with individual personalities, skills, perks, and stories
Rival NPC forts with their own agendas, friendly or otherwise
Interactive zombie and faction attacks
Play in either real-time or turn-based and swap on the fly
Half a book's worth of text events (the other half coming soon)
Strategic fort defense (interactive attacks coming soon)
5 skills: defense, leadership, scavenging, building, engineering
20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
35 node research tree
50 building types with unique uses and/or scavengeable resources
50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
60 types of equipment (though they all look like crowbars right now...)


v0.90.7• start of Campaign mode with 5 cities • Intro before each City • 4 new plotlines in cities Campaign • plotlines Also Appear in Skirmish cities if They have the right factions • new events • CAN meet with factions before City hall But CAN 'T do War / alliance / schmooze • Made Higher Level techs Take much longer to research • Made Final 3 repeatable techs automatically repeat • Roaming super mobs removed from Easy Difficulty and first 6 Campaign cities faster • Zooming • min smaller and bigger Max zoom levels • Improved memory Usage from menus • Children Grow up now When They Become immediately after 14 14 * 90 = 1260 days • more paper textures on the gui • Grunge on the map (switched to RenderTextures) • WARN and quit Training When Max Level Reached • added 25% to Markup All Trades (DEFAULT_TRADE_MARKUP config variable) • some policies CAN now be Chosen before City hall • Roaming mobs only See nearby units • Enemy units CAN Walk through Woods and Hills to reach targets • new art for non-Science Books and Made Them work with bookworm perk • Max houses is now 250 • Max no more perks • Realtime Pauses while looking at Building menu, more visible Paused State • Made info, results, Square, TRADE, and Mission menus draggable if you grab the top • Made large menus Slightly smaller on PC (Light set to disable graphics) • fixed display issue on repeatable defense tech multiplier • fixed everyone having the Same heads after 300 survivors • fixed memory leak in scrolling boxes • fixed loading Player cookie bug with some Systems • Long fixed load Times on cities with lots of survivors • fixed buildings blipping out at Edges • fixed crazy slowmo after viewing debug log • Wrong fixed face on map When Moving to new City • fixed Married people Still going on dates • fixed memory leak results menu • fixed unecessary cpu load from Quest listeners • fixed "ally with 0 factions" and Leaving City Via City hall DURING Airplane Plot • fixed Skin Weights • fixed survivors WHERE They Were Appearing before When viewing large Stacks • fixed Showing Wrong day right after load • fixed before meeting with factions City hall • fixed Airplane • Duplicating survivors on next Level • fixed meet quests sticking around after Faction Destroyed • fixed "arg3" Appearing in Attack results • Multiple fixed goats getting Parents When They Grow up • fixed Destroyed factions in gangCrossfire Event • fixed stacked happiness events Growing in value When you happiness View panel • fixed incorrect skill levels with intense focus perk • fixed units on map maxing out at Displayed Level 18 (new global max level of 30) • Scaling fixed menus and main menu on letterboxing huge Monitors • fixed loading Notice Sometimes not Appearing • fixed repeating techs getting Double levels • fxied people "staying in the kitchen" When That policy is not Chosen • A fixed waiting day after Constitution before Leaving When no factions left • fixed missing fuel in distrust Event • fixed losing Kids down the well When you do not send in Them goathole Event • fixed meeting with rotten before you Investigate Them • fixed Injury Missions Still Progress DURING riots etc • fixed bandage Appearing if not joining an existing Injury Mission • fixed When autosaving manual saving • fixed dead factions Helping Fix A broken car fixed null result • When Kids help out • Pregnancy fixed across cities (Default to 6 months pregnant in new cities) 



System Requirements
MINIMUM:

OS: Windows XP +
Processor: 1.6Ghz
Memory: 1 GB RAM
Graphics: Most cards.
Hard Drive: 200 MB available space



Instructions:

Download.
Open file.
Choose install location.
Install. (The installer closes by itself.)
Use shortcut on desktop to play

Do not forget to add an exception to your antivirus (if required)
Block all game executables in your firewall


Enjoy and Please Seed!!


If you like the game, You should support the developer, Buy it!

http://store.steampowered.com/app/257170/

Source : small-games.info










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Rebuild Gangs of Deadsville v0.90.7 - Early Access

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