Changelog:
Resource counts now update properly on template and building summary screensFix error on load involving laddersTweaks to pasture resourcesFallow fields no longer try to update the score servicePastures now contribute to agriculture scoreUpdate score correctly when entity is destroyedFarmer field net worth based on crop net worthAgriculture, buildings, and inventory are subcategories of net worthClarify the score UI, also show that raw resources do not (and have never) contributed to net worthHandle point2 and point 3 maps in a more efficient wayAbandoned animals now de-spawn after a dayFix bugs in grow-columns to roofDo not attempt to calculate the area of a wall that has no areaPrevent broken items from contributing to scoreBuildings with negative area have gotten into the game somehow! Negative area would result in NaN scores! Which is bad! Do not add nan ScoresUpdate building costs correctly!Fix for nan values causing the UI to break because the numbers cause things to be invalid jsonFix up attributes components that had nan for one of their valueMake building ladders be part of job so that we can disable it for hearthling workersMake max craftable not be larger than max for inputActivity strings are now guaranteed to fit in the UIFixes to animations and combat target tables on loadWhen clicking on minus count button in Craft Orders UI, if below minimum, we will wrap around to max possible number you could make based on your current resourcesFix for AI spinning in combatHearthlings build less scaffolding, and can build more complex structures