Changelog:
Bugs fixedFixed crash when trying to load a game again after having already loaded a gameFixed bug that prevented scaffolding from being built for slabs after game loadFixed two bugs that caused combat units to ignore enemiesFixed melee units not moving to defend a location while in combatWhen defending a location, units will leave their post to go eat and sleep. You might want to put food and beds near their defense point.Fixed bugs that were slowing down pathfindingFixed a few placement direction indicators that were off centerFixed two bugs that caused mining zones not to be minedFixed General's Gong recipe taking the wrong ingredientOther ChangesRanged units will now kite their enemiesImproved target selection code. Hearthlings will now focus fire at enemies that are low on health.Changed sound effects for cleric healingTrapping grounds can now be placed on mountains. The spawn rate on mountains is lower though.Mining zones now have a max size of 40. You can still merge them to create larger zones though, but this is not recommended for performance.