Uartsy - Creating High Res Assets in ZBrush and 3ds Max

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Added on January 17, 2016 by nex_xenin Other > Tutorials
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Uartsy - Creating High Res Assets in ZBrush and 3ds Max (Size: 1.64 GB)
 10 Adding Damage & Plug-ins.mp4172.31 MB
 7 Making Alphas-zb & Ps.mp4109.52 MB
 11 Presentation.mp486.21 MB
 1 Developing Your Workflow-max.mp4151.51 MB
 2 Brick Wall-zb.mp4106.04 MB
 8 Finishing Up Column-zb.mp4201.83 MB
 4 Modeling Main Forms-max.mp4148.46 MB
 9 Texturing The Concrete.mp4134.05 MB
 3 Managing Workflow- Zb & Max.mp4225.04 MB
 5 Modeling Pipes Etc.-max.mp4187.13 MB
 6 Applying Pipes And Exporting To Zbrush From 3dsmax.mp4152.95 MB


Description

David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.

The 5 most important lessons:

Develop a efficient and effective 3DsMax and Zbrush workflow.
How to create stunning high-res assets for a game production pipline.
Create custom alphas in Photoshop and Zbrush for detailing.
Understand additional detailing techniques using Plug-Ins.
Properly present your work in a professional manner.

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1.64 GB
seeders:3
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Uartsy - Creating High Res Assets in ZBrush and 3ds Max