| | project_files.rar | 297.83 MB |
| | 10 What's Next.m4v | 5.94 MB |
| | 13 Edge Creasing.m4v | 124.73 MB |
| | 01 Introduction to Texel Density.m4v | 65.55 MB |
| | 03 General Guidelines for Enhancing Resolution.m4v | 51.4 MB |
| | 11 Basic High-Poly Modeling Part 1.m4v | 49.6 MB |
| | 12 Basic High-Poly Modeling Part 2.m4v | 33.37 MB |
| | 05 Introduction to Subdivision Modeling.m4v | 55.41 MB |
| | 09 Spline Modeling.m4v | 32.64 MB |
| | 08 Modeling with Booleans.m4v | 63.72 MB |
| | 06 Subdivision Modeling Part 2.m4v | 45.95 MB |
| | 11 Adjusting Scale.m4v | 87.91 MB |
| | 04 Modeling the Level Design Kit Part 3.m4v | 90.78 MB |
| | 06 Building Low Poly Models.m4v | 97.49 MB |
| | 13 Setting Up Collision Part 1.m4v | 19.56 MB |
| | 03 Modeling the Level Design Kit Part 2.m4v | 57.89 MB |
| | 07 Spline Modeling.m4v | 81.15 MB |
| | 14 Setting Up Collision Part 2.m4v | 29.91 MB |
| | 09 Checking the Model and Breaking Repetition.m4v | 48.31 MB |
| | 01 Blocking In a Hallway Asset.m4v | 54.88 MB |
| | 02 Modeling the Level Design Kit Part 1.m4v | 82.58 MB |
| | 16 Making Desings on the Fly.m4v | 87.76 MB |
| | 09 Beginning to Pack UV Islands.m4v | 45.16 MB |
| | 14 Continuing to Texture and Modeling Pannels.m4v | 54.87 MB |
| | 04 UVing Part 2.m4v | 51.33 MB |
| | 03 UVing Part 1.m4v | 102.19 MB |
| | 06 UVing Part 4.m4v | 53.74 MB |
| | 10 Continuing to pack UVs.m4v | 50.42 MB |
| | 01 introduction.m4v | 66.61 MB |
| | 12 Packing UVs and Baking Normals.m4v | 66.51 MB |
| | 08 Combining Geo.m4v | 44.59 MB |
| | 17 More UVs.m4v | 68.02 MB |
| | 05 Continuing to Add to the Hatch Structure.m4v | 58.5 MB |
| | 03 Creating a Lock Mechanism for Our Hatch.m4v | 70.59 MB |
| | 16 Stitching, Breaking and cutting UV's.m4v | 76.12 MB |
| | 07 Connecting and Positioning Assets.m4v | 53.22 MB |
| | 06 Modeling in Detail Pieces.m4v | 64.55 MB |
| | 08 Modeling in Engineering Components.m4v | 69.46 MB |
| | 11 Implimenting more Structual Details.m4v | 88.11 MB |
| | 10 Accurately Positioning Assets into the Scene.m4v | 70.58 MB |
| | 15 Digging Deeper into Surface Normals.m4v | 95.9 MB |
| | 18 Trouble Shooting.m4v | 63.7 MB |
| | 09 Creating Masks in 3Ds Max.m4v | 66.35 MB |
| | 14 Adding More Value Variation.m4v | 65.18 MB |
| | 06 Setting up for Texturing.m4v | 49.05 MB |
| | 04 Ripping Maps Using Xnormals.m4v | 46.11 MB |
| | 11 Adding Rust.m4v | 45.23 MB |
| | 10 Adding Stains.m4v | 59.11 MB |
| | 15 Creating a Roughness Mask.m4v | 45.89 MB |
| | 17 Setting up Light Maps.m4v | 90.9 MB |
| | 07 Layer Blending Options.m4v | 59.56 MB |
| | 13 UV'ing the Game Asset P2.m4v | 53.22 MB |
| | 10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v | 43.87 MB |
| | 14 Creating Texture Maps For the Game Asset.m4v | 35.51 MB |
| | 04 Detailing Game Assets P1.m4v | 25.56 MB |
| | 11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v | 17.1 MB |
| | 08 Constructing The Game Asset P1.m4v | 31.96 MB |
| | 06 Adding Functional Ornate Details P1.m4v | 24.66 MB |
| | 05 Detailing Game Assets P2.m4v | 21.42 MB |
| | 01 Creating Game Assets.m4v | 41.94 MB |
| | 07 Adding Functional Ornate Details P2.m4v | 20.14 MB |
| | 20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v | 63.29 MB |
| | 17 Refining the Tarp's Edge.m4v | 59.19 MB |
| | 09 Creating Texture Maps for the Tarp Part 2.m4v | 31.54 MB |
| | 18 Modifying Scene Lighting and Assets Maps.m4v | 52.11 MB |
| | 03 Bringing the tarp into 3DS Max.m4v | 24.6 MB |
| | 02 Setting Up the Tarp in Marvelous Designer.m4v | 21.69 MB |
| | 16 Adjusting the Scene's Lighting and Surface Attributes.m4v | 97.61 MB |
| | 14 Adjusting the Tarp Material in Unreal.m4v | 32.02 MB |
| | 05 Baking Tarp Maps In 3Ds Max.m4v | 31.08 MB |
| | 21 Capturing a Screenshot.m4v | 64.52 MB |
| | 06 Premultiplying and Decimating the Mesh.m4v | 34.38 MB |
| | 03 Adding Detail to Tiles.m4v | 19.04 MB |
| | 13 Tweaking UVs and Cavity Pass.m4v | 65.6 MB |
| | 09 Baking Texture Maps.m4v | 35.52 MB |
| | 15 Detailing with a Color Overlay.m4v | 56.53 MB |
| | 18 Giving Grit to the Tiles.m4v | 69.14 MB |
| | 22 Modifying the Spec Map.m4v | 66.37 MB |
| | 04 Adding Detail to Tiles Part 2.m4v | 42.32 MB |
| | 23 How to Achieve Photo Real Textures.m4v | 35.15 MB |
| | 19 Adding Detail with ZBrush.m4v | 62.03 MB |
| | 19 Final Material Settings.m4v | 166.92 MB |
| | 17 Adding Dirt.m4v | 31.98 MB |
| | 08 Baking out Maps with xNormals.m4v | 43.15 MB |
| | 02 Fixing Overlapping Uvs.m4v | 51.57 MB |
| | 04 Tweaking Light Map Resolution.m4v | 65.73 MB |
| | 14 Changing Colors.m4v | 28.96 MB |
| | 15 DDO Maps Explained.m4v | 60.55 MB |
| | 18 Adjusting Masks.m4v | 31.51 MB |
| | 03 Up Resing Light Maps.m4v | 85.94 MB |
| | 13 Adding More Material Variation.m4v | 34.3 MB |
| | 09 Final Tweaks.m4v | 29.85 MB |
| | 12 Examples of Altasing.m4v | 43.72 MB |
| | 01 Calling Out Unique Assets.m4v | 29.65 MB |
| | 08 Rendering and Refining the Model.m4v | 34.25 MB |
| | 04 Modeling Montage.m4v | 79.65 MB |
| | 10 Introduction to Atlasing.m4v | 42.56 MB |
| | 02 Modeling with Concept Reference.m4v | 31.41 MB |
| | 13 Furthers Showing the Speed of Atlas Texturing.m4v | 35.6 MB |
| | 07 Modeling Montage.m4v | 72.46 MB |
| | 14 Making an Atlas Texture.m4v | 58.53 MB |