Uartsy - Environment Creation in Unreal Engine 4

seeders: 0
leechers: 0
Added on February 14, 2016 by nex_xenin Other > Tutorials
Torrent verified.



Uartsy - Environment Creation in Unreal Engine 4 (Size: 9.45 GB)
 project_files.rar297.83 MB
 10 What's Next.m4v5.94 MB
 13 Edge Creasing.m4v124.73 MB
 01 Introduction to Texel Density.m4v65.55 MB
 03 General Guidelines for Enhancing Resolution.m4v51.4 MB
 11 Basic High-Poly Modeling Part 1.m4v49.6 MB
 12 Basic High-Poly Modeling Part 2.m4v33.37 MB
 05 Introduction to Subdivision Modeling.m4v55.41 MB
 09 Spline Modeling.m4v32.64 MB
 08 Modeling with Booleans.m4v63.72 MB
 06 Subdivision Modeling Part 2.m4v45.95 MB
 11 Adjusting Scale.m4v87.91 MB
 04 Modeling the Level Design Kit Part 3.m4v90.78 MB
 06 Building Low Poly Models.m4v97.49 MB
 13 Setting Up Collision Part 1.m4v19.56 MB
 03 Modeling the Level Design Kit Part 2.m4v57.89 MB
 07 Spline Modeling.m4v81.15 MB
 14 Setting Up Collision Part 2.m4v29.91 MB
 09 Checking the Model and Breaking Repetition.m4v48.31 MB
 01 Blocking In a Hallway Asset.m4v54.88 MB
 02 Modeling the Level Design Kit Part 1.m4v82.58 MB
 16 Making Desings on the Fly.m4v87.76 MB
 09 Beginning to Pack UV Islands.m4v45.16 MB
 14 Continuing to Texture and Modeling Pannels.m4v54.87 MB
 04 UVing Part 2.m4v51.33 MB
 03 UVing Part 1.m4v102.19 MB
 06 UVing Part 4.m4v53.74 MB
 10 Continuing to pack UVs.m4v50.42 MB
 01 introduction.m4v66.61 MB
 12 Packing UVs and Baking Normals.m4v66.51 MB
 08 Combining Geo.m4v44.59 MB
 17 More UVs.m4v68.02 MB
 05 Continuing to Add to the Hatch Structure.m4v58.5 MB
 03 Creating a Lock Mechanism for Our Hatch.m4v70.59 MB
 16 Stitching, Breaking and cutting UV's.m4v76.12 MB
 07 Connecting and Positioning Assets.m4v53.22 MB
 06 Modeling in Detail Pieces.m4v64.55 MB
 08 Modeling in Engineering Components.m4v69.46 MB
 11 Implimenting more Structual Details.m4v88.11 MB
 10 Accurately Positioning Assets into the Scene.m4v70.58 MB
 15 Digging Deeper into Surface Normals.m4v95.9 MB
 18 Trouble Shooting.m4v63.7 MB
 09 Creating Masks in 3Ds Max.m4v66.35 MB
 14 Adding More Value Variation.m4v65.18 MB
 06 Setting up for Texturing.m4v49.05 MB
 04 Ripping Maps Using Xnormals.m4v46.11 MB
 11 Adding Rust.m4v45.23 MB
 10 Adding Stains.m4v59.11 MB
 15 Creating a Roughness Mask.m4v45.89 MB
 17 Setting up Light Maps.m4v90.9 MB
 07 Layer Blending Options.m4v59.56 MB
 13 UV'ing the Game Asset P2.m4v53.22 MB
 10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v43.87 MB
 14 Creating Texture Maps For the Game Asset.m4v35.51 MB
 04 Detailing Game Assets P1.m4v25.56 MB
 11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v17.1 MB
 08 Constructing The Game Asset P1.m4v31.96 MB
 06 Adding Functional Ornate Details P1.m4v24.66 MB
 05 Detailing Game Assets P2.m4v21.42 MB
 01 Creating Game Assets.m4v41.94 MB
 07 Adding Functional Ornate Details P2.m4v20.14 MB
 20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v63.29 MB
 17 Refining the Tarp's Edge.m4v59.19 MB
 09 Creating Texture Maps for the Tarp Part 2.m4v31.54 MB
 18 Modifying Scene Lighting and Assets Maps.m4v52.11 MB
 03 Bringing the tarp into 3DS Max.m4v24.6 MB
 02 Setting Up the Tarp in Marvelous Designer.m4v21.69 MB
 16 Adjusting the Scene's Lighting and Surface Attributes.m4v97.61 MB
 14 Adjusting the Tarp Material in Unreal.m4v32.02 MB
 05 Baking Tarp Maps In 3Ds Max.m4v31.08 MB
 21 Capturing a Screenshot.m4v64.52 MB
 06 Premultiplying and Decimating the Mesh.m4v34.38 MB
 03 Adding Detail to Tiles.m4v19.04 MB
 13 Tweaking UVs and Cavity Pass.m4v65.6 MB
 09 Baking Texture Maps.m4v35.52 MB
 15 Detailing with a Color Overlay.m4v56.53 MB
 18 Giving Grit to the Tiles.m4v69.14 MB
 22 Modifying the Spec Map.m4v66.37 MB
 04 Adding Detail to Tiles Part 2.m4v42.32 MB
 23 How to Achieve Photo Real Textures.m4v35.15 MB
 19 Adding Detail with ZBrush.m4v62.03 MB
 19 Final Material Settings.m4v166.92 MB
 17 Adding Dirt.m4v31.98 MB
 08 Baking out Maps with xNormals.m4v43.15 MB
 02 Fixing Overlapping Uvs.m4v51.57 MB
 04 Tweaking Light Map Resolution.m4v65.73 MB
 14 Changing Colors.m4v28.96 MB
 15 DDO Maps Explained.m4v60.55 MB
 18 Adjusting Masks.m4v31.51 MB
 03 Up Resing Light Maps.m4v85.94 MB
 13 Adding More Material Variation.m4v34.3 MB
 09 Final Tweaks.m4v29.85 MB
 12 Examples of Altasing.m4v43.72 MB
 01 Calling Out Unique Assets.m4v29.65 MB
 08 Rendering and Refining the Model.m4v34.25 MB
 04 Modeling Montage.m4v79.65 MB
 10 Introduction to Atlasing.m4v42.56 MB
 02 Modeling with Concept Reference.m4v31.41 MB
 13 Furthers Showing the Speed of Atlas Texturing.m4v35.6 MB
 07 Modeling Montage.m4v72.46 MB
 14 Making an Atlas Texture.m4v58.53 MB


Description

Using the lessons of this course, you will be able to create beautiful, next gen game environments using Unreal Engine 4 and other industry standard programs.

Environment artists set the tone for the entire game world and are critical to building games that keep us entranced for hours on end. The best environments immerse us in the story and make us feel like we're truly part of these fantasy worlds.

In this course from world-renowned artist and favorite ZBW instructor, David Lesperance, you will learn to create those stunning, memorable environments using the very same techniques and programs that the pros use, including Unreal Engine 4.

The 5 most important lessons:

How to get started creating 3D assets for fully immersive video game environments
How to take your environment art to a whole new level with advanced modeling and sculpting techniques
How to set up your 3D environmental assets and create a functioning game world in Unreal Engine 4
Tips for setting the mood and capturing the feeling of a given scene in your game
Plus more professional tips and best practices for environment artists working in game production

Sharing Widget


Download torrent
9.45 GB
seeders:0
leechers:0
Uartsy - Environment Creation in Unreal Engine 4