UX Design for Mobile Developers - By Udacity

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Added on August 30, 2014 by smartyonlinein Other > Tutorials
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UX Design for Mobile Developers - By Udacity (Size: 735.96 MB)
 2 - How to Approach Assignments.mp417.43 MB
 3 - Question 1.mp410.25 MB
 4 - Question 2.mp49.55 MB
 5 - Question 3.mp4603.06 KB
 1 - Welcome to Lesson 1 Assignments.mp4458.9 KB
 5 - Question 4.mp412.17 MB
 2 - Question 1.mp48.87 MB
 4 - Question 3.mp48.03 MB
 3 - Question 2.mp45.9 MB
 1 - Welcome to Lesson 2 Assignments.mp44.99 MB
 6 - Question 5.mp4183.64 KB
 2 - Question 1.mp421.93 MB
 4 - Question 3.mp43.16 MB
 1 - Welcome to Lesson 3 Assignments.mp42.28 MB
 3 - Question 2.mp41.96 MB
 13 - Avoid Local Optimization with Wireframes.mp428.77 MB
 15 - Interviews with Users.mp425.14 MB
 06 - Analysis of Google Now.mp418.83 MB
 05 - UX Design Is Everyones Responsibility.mp416.15 MB
 01 - Design, Development, and You.mp413.6 MB
 03 - What Youll Learn.mp413.08 MB
 09 - Improving Checkout.mp412.51 MB
 08 - The Best Login Improvement.mp411.07 MB
 14 - Recap of Lesson One.mp49.46 MB
 11 - An Underlying Problem.mp48.48 MB
 15 - Rich Fulcher Conducting User Research.mp423.91 MB
 08 - Rich Fulcher Personas and Use Cases.mp418.53 MB
 06 - I Do What I Love Even When I Shouldnt.mp418.39 MB
 03 - What Your Features Say About You.mp417.6 MB
 01 - What Youll Learn in Lesson 2.mp414.13 MB
 05 - Reconciling Multiple Feature Lists.mp413.49 MB
 14 - But HOW Do We Make PersonasUse Cases.mp48.39 MB
 10 - Meet Dorm-Room Debbie.mp47.14 MB
 09 - A Better Way to Make Feature Decisions.mp46.96 MB
 21 - Conclusion and Whats Next.mp46.44 MB
 15 - Nick Butcher on Small Screens.mp444.54 MB
 03 - Constraints of the Mobile Persona.mp417.21 MB
 16 - More on Wireframing.mp417.09 MB
 14 - The Ow Zone and More on Handedness.mp415.83 MB
 09 - Brennas Experience.mp411.61 MB
 17 - Incorporating Mobile Constraints.mp410.2 MB
 01 - Welcome to Lesson 3.mp49.83 MB
 11 - Respecting Divided Attention.mp49.34 MB
 02 - The Web Desktop Persona.mp48.17 MB
 06 - Understanding a UX Fail.mp46.83 MB
 1 - Welcome to Lesson 4 Assignments.mp46.08 MB
 3 - Complete Your Final Project App.mp45.41 MB
 2 - Feedback.mp42.3 MB
 4 - Congratulations.mp42.23 MB
 01 - Comparing Web Desktop to Android.mp416.72 MB
 05 - The Four Components of Context.mp49.83 MB
 10 - Power, Responsibility, Android, and You.mp48.9 MB
 07 - Google Play Services.mp47.73 MB
 09 - The Repository of Awesomeness.mp47.2 MB
 03 - What Happens When You Get Context Wrong.mp47.19 MB
 06 - Great Examples of Context Awareness.mp47.06 MB
 04 - What Happens When You Get Context Wrong.mp46.05 MB
 02 - Comparing Web Desktop to Android.mp43.99 MB
 11 - Outro.mp42.04 MB
 08 - Google Play Services.mp41.98 MB
 15 - Nick Butcher on Small Screens.srt8.76 KB
 16 - More on Wireframing.srt5.26 KB
 03 - Constraints of the Mobile Persona.srt3.93 KB
 14 - The Ow Zone and More on Handedness.srt3.7 KB
 17 - Incorporating Mobile Constraints.srt2.27 KB
 01 - Welcome to Lesson 3.srt2.26 KB
 11 - Respecting Divided Attention.srt2.04 KB
 02 - The Web Desktop Persona.srt1.9 KB
 09 - Brennas Experience.srt1.85 KB
 06 - Understanding a UX Fail.srt1.42 KB
 13 - Avoid Local Optimization with Wireframes.srt6.54 KB
 15 - Interviews with Users.srt4.77 KB
 06 - Analysis of Google Now.srt4.72 KB
 05 - UX Design Is Everyones Responsibility.srt3.55 KB
 03 - What Youll Learn.srt2.76 KB
 01 - Design, Development, and You.srt2.76 KB
 09 - Improving Checkout.srt2.36 KB
 08 - The Best Login Improvement.srt2.31 KB
 14 - Recap of Lesson One.srt1.82 KB
 11 - An Underlying Problem.srt1.79 KB
 15 - Rich Fulcher Conducting User Research.srt4.77 KB
 03 - What Your Features Say About You.srt4.16 KB
 06 - I Do What I Love Even When I Shouldnt.srt4.08 KB
 08 - Rich Fulcher Personas and Use Cases.srt3.64 KB
 05 - Reconciling Multiple Feature Lists.srt3.03 KB
 01 - What Youll Learn in Lesson 2.srt2.92 KB
 14 - But HOW Do We Make PersonasUse Cases.srt1.88 KB
 10 - Meet Dorm-Room Debbie.srt1.62 KB
 21 - Conclusion and Whats Next.srt1.57 KB
 09 - A Better Way to Make Feature Decisions.srt1.53 KB
 2 - Question 1.srt4.07 KB
 4 - Question 3.srt636 bytes
 3 - Question 2.srt431 bytes
 1 - Welcome to Lesson 3 Assignments.srt408 bytes
 2 - How to Approach Assignments.srt4.06 KB
 3 - Question 1.srt1.93 KB
 4 - Question 2.srt1.91 KB
 5 - Question 3.srt1.67 KB
 1 - Welcome to Lesson 1 Assignments.srt1.14 KB
 01 - Comparing Web Desktop to Android.srt3.58 KB
 05 - The Four Components of Context.srt1.92 KB
 07 - Google Play Services.srt1.78 KB
 10 - Power, Responsibility, Android, and You.srt1.71 KB
 06 - Great Examples of Context Awareness.srt1.69 KB
 09 - The Repository of Awesomeness.srt1.67 KB
 04 - What Happens When You Get Context Wrong.srt1.43 KB
 03 - What Happens When You Get Context Wrong.srt1.38 KB
 02 - Comparing Web Desktop to Android.srt971 bytes
 08 - Google Play Services.srt453 bytes
 11 - Outro.srt347 bytes
 5 - Question 4.srt2.32 KB
 4 - Question 3.srt1.63 KB
 2 - Question 1.srt1.61 KB
 3 - Question 2.srt1.09 KB
 1 - Welcome to Lesson 2 Assignments.srt1013 bytes
 6 - Question 5.srt351 bytes
 1 - Welcome to Lesson 4 Assignments.srt1.21 KB
 3 - Complete Your Final Project App.srt1.03 KB
 2 - Feedback.srt526 bytes
 4 - Congratulations.srt426 bytes
 Course Summary.txt4.68 KB


Description

Overview
The goal of this course is to help you build better apps by helping you become a design-minded developer. In Lessons 1 and 2, you will learn widely applicable design principles and techniques like high-level UX planning and user-centered design.
In Lessons 3 and 4, you will focus on design ideas specific to mobile/Android development. Mobile platforms all come with a unique set of constraints and opportunities and this lesson will help you respect those constraints while taking advantage of the opportunities.

Lessons

LESSON 1: WHAT IS USER EXPERIENCE?
In this lesson you will think about User Experience from the highest level. You will break down complex apps into a small number of simple steps and think about their big picture flow (including ones that you have worked on in the past or are currently working on).
Topics covered:
What is UX?
UI vs. UX
High-level planning
Low-fi wireframing and prototyping
Two concrete app improvements to implement now

LESSON 2: USER-CENTERED DESIGN
In this lesson you will learn how to design apps that your users will love. You will learn the importance of user-centered design, what happens when you design for everyone/no one (spoiler alert: it’s generally bad), and how to effectively use tools like personas and use cases to ensure a baseline level of quality for anything you build. You will also learn a bit about how to use cheap and easy user research techniques to make well-informed design decisions.
Topics covered:
The perils of ignoring your user
How to create effective personas and use cases
Low cost user research
How to use personas and use cases to inform feature lists

LESSON 3: DESIGNING FOR MOBILE CONSTRAINTS
Mobile design and development come with constraints and opportunities. This lesson is about the constraints. You will learn what constraints are inherent to mobile development and how to use design tools and techniques to ensure your app actually respects those constraints.
Topics covered:
The 5 big constraints: limited data, finite battery, hand-held usage, divided user attention, and small screens.
The implications of these constraints and what happens when you get them wrong.
Advanced wireframing

LESSON 4: DESIGNING FOR ANDROID DELIGHT
At this point, you will already know how to make a solid mobile app that users like. But like isn’t enough! In order to be really successful, your app needs to be loved. In this lesson, you’ll learn how to leverage the power of Android by using device sensors and Google APIs to understand your user’s context.
Topics covered:
Android sensors
The importance of contextual apps
The “components” of context
Android APIs (Google Play Services)

Final Project
In your final project, you will create high/mid-level design specifications for your own incredible Android app. You'll begin work on this project in the Assignments for Lesson 2, and continue working on it until the end of the course.
When it's finished, you will have the blueprint for an app that will:
Be designed for a specific target user.
Have an almost-perfect high level flow.
Avoid all major mobile pitfalls.
Use Android sensors and APIs to understand your user's context and deliver context-aware moments of amazement that they will love.

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UX Design for Mobile Developers - By Udacity

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Useful! ThankYou