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Videogames & Art ******************************************************************************* ------------------------------------------------------------------------------- General Information ------------------------------------------------------------------------------- Type.................: Ebook Part Size............: 5,929,959 bytes ------------------------------------------------------------------------------- Post Information ------------------------------------------------------------------------------- Posted by............: ~tqw~ ------------------------------------------------------------------------------- Release Notes ------------------------------------------------------------------------------- From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled overview of the field. The distinguished contributors range broadly over this vast intellectual terrain, positioning videogame art as a crucial interdisciplinary mix of digital technologies and the traditions of pictorial art. They examine machinima and game console artwork, politically oriented videogame art, and the production of digital art; they also interview prominent videogame artists about their work. Rounding out Videogames and Art is a critique of the commercial videogame industry comprising several critical essays on the current quality and originality of videogames. An essential volume for our digital age, Videogames and Art will be a fascinating read for players, fans, skeptics, and scholars alike. Table Of Contents Introduction 7 Section 1: Overviews 23 From Appropriation to Approximation 25 Meltdown 38 Videogames as Literary Devices 54 High-Performance Play: The Making of Machinima 59 “Cracking the Maze” Curator’s Note 80 Section 2: Artists on Art 83 An Interview with Brody Condon 85 In Conversation Fall 2003: An Interview with Joseph DeLappe 94 The Idea of Doing Nothing: An Interview with Tobias Bernstrup 107 The Isometric Museum: The SimGallery Online Project 116 An Interview with Curators Katherine Isbister and Rainey Straus The Evolution of a GBA Artist 127 From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky 1991–2005 130 Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?) 144 Perspective Engines: An Interview with JODI 152 Independent Game Development: Two Views from Australia 160 Medieval Unreality: Initiating an Artistic Discourse on Albania’s Blood Feud by Editing a First-Person Shooter Game 181 Section 3: Games and Other Art Forms 199 Should Videogames be Viewed as Art? 201 Some Notes on Aesthetics in Japanese Videogames 211 The Computer as a Dollhouse (excerpts) 219 Networking Power: Videogame Structure from Concept Art 226 Fan-Art as a Function of Agency in Oddworld Fan-Culture 238 Will Computer Games Ever be a Legitimate Art Form? 255 Notes on Contributors and Artists 265 Index 273 Product Details * ISBN: 1841501425 * ISBN-13: 9781841501420 * Format: Hardcover, 256pp * Publisher: Intellect Books * Pub. Date: March 2007 ------------------------------------------------------------------------------- Install Notes ------------------------------------------------------------------------------- PDF Reader Related Torrents
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