War for the Overworld Update v1.1.7-CODEX

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Added on June 21, 2015 by ghighinain Games > PC
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War for the Overworld Update v1.1.7-CODEX (Size: 739.81 MB)
 codex.nfo5.08 KB
 steam_api64.dll277.31 KB
 steam_api.dll238.81 KB
 steam_api64.cdx203.41 KB
 steam_api.cdx183.19 KB
 steam_api.ini3.56 KB
 steam_api64.dll277.31 KB
 steam_api64.cdx203.41 KB
 steam_api.ini3.56 KB
 setup-1.bin734.87 MB
 setup.exe3.55 MB
 patchnotes.txt30.95 KB


Description

[code]Update v1.1.7:

Gameplay & Balance Changes

Unit Spawning

Unit spawning now takes into account the current army composition of the player and will now spawn

Ember Demon

We're continuning to tune the Ember Demon to focus on two specific roles: Small skirmishes and destroying defences. The single target damage has been heavily increased and the AoE burst damage is now all but gone. Across the board they now have less damage overall, but we've doubled their bonus damage to defences to compensate. Finally, we've added a knockback to Ember Spirit to prevent an entire army being killed after defeating a few Ember Demons.

Health increased to 1000 (from 700)
Basic attack: Damage increased to 75 (from 30)
Basic attack: Cooldown reduced to 2.5s (from 3s)
Flare: Damage reduced to 0 (from 50)
Flare: Range increased to 3 tiles (from 2)
Flare: Cooldown increased to 10s (from 5s)
Ember Spirit: Damage reduced to 75 (from 125)
Ember Spirit: Added a small knockback
Ember Spirit: Added a 2s stun
Ember Spirit: Range reduced to 2 tiles (from 4)
Collateral Damage: Bonus damage to defences increased to 100% (from 50%)
Firecracker (AoE damage + stun ability) removed
New ability: Immolation: Applies a stack to nearby enemies (1 tile radius) every 2.5 seconds which lasts for 10 seconds and deals 3 damage per second. Stacks up to 5 times, and new stacks will reset the duration of old stacks.

Worker

Over the months since release we’ve received significant feedback on how you would like to see worker’s gain experience and levels enabling them to potentially defeat other workers in combat and increase the effectiveness of your work force. We’ve listened and we’re pleased to deliver these changes!

Workers can now level up through performing work tasks.
Gain health, damage, work speed and movement speed per level


UI Changes

Option added to reset hotkeys to default


AI Changes

Units will now ignore rally flags for 30 seconds after being dropped on a prop
AI players will no longer try to attack players who have been defeated


Misc Changes

It is now possible to select a random start location in Multiplayer
The game now cleans up data much better when leaving the lobby


Bug Fixes

Fixed some props (Torture / Crypt) not accepting dropped units
Fixed that themed walls were not showing colours on impenetrable walls
Fixed a bug where the “Dalaran Shield” in Level 13 would disappear on a save
Fixed a potential issue with Saving and Loading
Vampire Ritual now once again supports sacrificing prsioners
Fixed an issue where Skirmish AI would not load correctly after a save
Fixed an issue where Necromancers and Beasts would not respond to rally flags
Fixed several issues where delay between working voiceovers
Fixed a visual issue where summon worker would not correctly show
Highguard corruption has been fixed
The Emperors throne in level 13 is no longer walkable
Fixed several issues with clients casting Blood Money in Multiplayer
Fixed a bug where entering a cut-scene while in possession would cause the camera to become unusable


Update v1.1.5:

Balance Changes

Defence Balance Changes
Some months ago we implemented a change that increased the health of all units to ensure they survived longer in combat compared and made fights more dynamic and interesting. We never increased the defences inline with this and since the unit spawning changes the effectiveness of defences has been severely compromised.

Bombard health increased to 1500 (up from 1000)
Bone Chiller health increased to 1500 (up from 800)
Gargoyle health increased to 2000 (up from 1500)
Glacial Door base health increased to 4000 (up from 2000)
Glacial Door max health increased to 10000 (up from 8000)
Portculis health increased to 3500 (up from 1500)
Rampart health increased to 3500 (up from 1500)
Well of Souls health increased to 4000 (up from 500)
Wooden door health increased to 2000 (up from 750)

Passive Research Rate

We found that the rate at which sins we’re being unlocked in patch 1.1.4 to be far too fast. The reason for this is that the passive rate at which sins were unlocked was far too high, this meant that the gradual increase in time to gain sins was not felt due to the high research rate. As a result we’ve chosen to significantly lower the research rate.
Passive sin generation rate reduced to 1 Research point per second (Down from 1.7 per second)

Ember Demon (Unit/Construct)

The Ember Demon and it’s rift has commanded a powerful position within the game, with their large damage output and on-death explosion they were able to rip through both units and defenses with little effort.
We wanted to reduce their effective against units while maintaining their excellent position as a siege unit. As such we’ve reduced the overall damage and effective range of the Ember Demon while giving it a 50% damage increase against defences. This will also secure their position against the above Defence Changes
Basic attack damage reduced to 30 (from 70)
Ember Spirit damage reduced to 100 (from 125)
Firecracker damage reduced to 50 (from 160)
Firecracker radius reduced to 2 tiles (from 4)
Firefracker now applies a 2 second stun
Firefracker cooldown increased to 15s (from 8s)
Flare damage reduced to 50 (from 80)
Flare range reduced to 2 tiles (from 3)
Flare cooldown increased to 10s (from 5s)
Now deals 75% bonus damage to Defences with all abilities
Garrison (Room)
We’ve nerfed the Garrison’s percentage health regen buff to defences slightly to compensate for the increased health of defences.
Defence health regen buff reduced to 10+0.5% per second (Down from 10+0.75% per second)
Forge (Spell)
Forge has had limited usage since release and with the increased defence health the heal component of forge is even less useful. To compensate we’ve given it a significant buff to both it’s healing and mana cost.
Defence heal increased to 300 + 25% (up from 50 + 20%)
Mana cost reduced to 250 (Down from 300)

Bone Chiller (Defence)
The bonechiller is positioned as an excellent utility defence, increasing the effectiveness of others by slowing and distracting enemy units. With a small buff to it’s passive slow this should become much more obvious.
Slow amount increased to 55% (Up from 40%)

Well of Souls (Defence)
For a late game trap the Well of Souls was not performing as well as we had hoped, by increasing the damage it deals, it’s stacking damage increase and reducing the amount of souls required to spawn a wraith this defence should command an even more powerful position.

Damage increased to 35 + 30% per target (Up from 20 + 20% per target)
Wraith spawning cost reduced by 25%


Blade Lotus (Defence)
Damage increased to 100 (Up from 80)

Bombard (Defence)
We’ve removed the knockback from the Bombard in favour of increased range, we felt that the Bombard’s knockback caused combats which involved them to behave erratically for limited gain on the part of the Bombard. With increased range the end result is the same while opening more options for positioning of Bombards.

No longer has a small knockback on hit
Range increased to 4 tiles (up from 3)
Ballista range increased to 4 tiles (Up from 3)

UI Changes

Added a checkbox to the Multiplayer lobby to allow the player to hide full games
Colour coding added to the Multiplayer lobby for ping quality
Added status notifications for claiming and losing shrines
Permanent status icon added when a player has control of the Kenos in Levels 12 and 13.

Audio Changes

Shrine claimed and lost notification voice over added
Additional alerts and voiceover added for information regarding the tavern

AI Changes

Workers will now fight other workers unless other enemy units are nearby
Support added for Hero factions as extra AI Players in Multiplayer & Skirmish

Visual Changes

Visual improvements added for the Corrupted Highguard
Standard theme core beat colour is now matched to team colour
Blade Loti will now die correctly after dying

Bug Fixes

Fixed an issue where the first player in a match would not have themed wall connectors
Fixed a visual issue where worker VFX would not play
Fixed an issue where self-targeting abilities in possession (Shadow Blink) would not work
Fixed a typo in a faction name on Level 4
Fixed missing dismiss hotkeys from Worker Rally and Impasse
Necromancer ghouls will now read their correct activity
Connectors are now correctly teamcoloured
Fixed an issue which prevented the siege shrines from working
Fixed an issue where bed occupancy was not visible on the client in Multiplayer
Fixed several issues with slapping on clients
Fixed an issue where rotating the camera would cause grabbed units to become invisible
Fixed an issue which prevented the dropping of units into a torture chamber


Update v1.1.4:

Bug Fixes

Fixed a critical issue where loading a level would cause objectives to become incompletable


Update v1.1.3:

Visual Changes

Implemented Rampart destruction VFX

Bug Fixes

Clients should now properly see fog of war information from their allies
Fixed an issue where prophecy would behave unusually on the client
Fixed a visibilty issue with cores in Multiplayer
Fixed an issue where patrols would not continue after a loaded save
Fixed an issue where loading campaign level 7 would cause Rhaskos to regenerate life
Themed walls that are on impenetrable rock are now correctly colourised
Fixed an issue where themed workers did not have digging and running sounds


Update v1.1.2:

Balance Changes

Eternal
Now desires to work in the Foundry more often
Archon
Now desires to work in the Archive more often
Map Changes
Campaign – Level 7
Player will now correctly lose on the death of their core
Rhaskos no longer regenerates health making the “Defibrillator” achievement easier to achieve
Campaign – Level 13
Empire Crypt will now spawn disciples instead of Ghouls

UI Changes

Added a full games filter to the Multiplayer Lobby

Bug Fixes

Units that are spectating the Arena should now always face towards the arena
Bombards that have Ramparts will now take damage from Overdrive, the Rampart will no longer take the damage
Dropping Gold on Minions once again improves their moods
Fixed revealed Fog of War being present on Campaign Levels
Fixed a bug in the Multiplayer lobby were player’s would receive a confirmation instead of an alert when host leaves (The Host has left, Yes/ No.)
Fixed unclaimed tiles around Dungeon Cores not counting as being within the Area of Influence (making them uncastable until claimed)
Beast Masters now look into the Arena when coaching units
Fixed impact animation on Tempalrs
Ensured that kill objectives in Multiplayer only consist of enemies
Fixed several issues with tile ownership for neutral factions
Fixed an issue on the catacombs level where incorrect win conditions were in place for team games
Shrines and other objects now visible right from start when in Fog of War conditions (Multiplayer Matches)
Made some small fixes to the Sin Generation Rate
Glacial doors cannot be placed in unusual positions anymore
Units should no longer have excessive trouble hitting defenses behind ramparts
Doublefixed the bug where different titans can be unlocked at once but won’t actually appear
Several fixes to typos on the Loading screen tips


Update v1.1.1:

Map Changes

Skirmish – Catacombs
Fixed gold tiles being extremely low value
Skirmish – Acrophobia
Removed Sacred Earth
Added more gold
Campaign – Level 13
Drawbridge now blocks flying units when raised

Bug Fixes

Fixed Ghouls not following their Necromancer when rallied
Fixed Beastermaster not being able to catch and carry beasts
Fixed a bug where the Manufacturing Shrine would not correctly produce defence parts after a save and a load
Fixed the bug that was preventing the grey fog from working on Multiplayer Games
Fixed a bug where units would not covert correctly in Multiplayer Games for clients



Update v1.1:

4-Player Skirmish & Multiplayer
We’ve reintroduced 4-Player Skirmish & Multiplayer maps after significant overhauls to the way that 4-Player Multiplayer is handled which should allow the game to run much more smoothly.
It is now possible to participate in 4-Player Skirmish & Multiplayer Matches
In Multiplayer players can be any combination of Human and AI opponents
4-Player maps can also be played with empty slots giving you plenty of room to expand
9 New 4-Player maps (see Below)
Unit Spawning Changes
We are in the process of making changes to the unit spawning system so you can expect regular changes to this behaviour over the next few patches. Our goal is to encourage more variety in dungeon builds and strategies afforded by unit spawning by making more unit types more viable.
Units no longer decrease the spawn rate of their own type, provided there is room for that unit type they will continue to be attracted at the same rate as limited by your Gateways
New Skirmish & Multiplayer Maps
We’ve added 17 new Skirmish & Multiplayer maps into the mix with this patch and we’re determined to continue adding more in the patches to come. Check out our Imgur Album for an eagle eye view of each new map!
6 New 2-Player Maps
Abyss – 1v1 – 69 x 41
Seastead – 1v1 – 41 x 66
Holes – 1v1 – 40 x 40
Mask of the Betrayer – 1v1 – 89 x 79
Lonely Mountain – 1v1 – 50 x 71
Firepits – 1v1 – 79 x 79
2 New 3-Player Map
Acrophobia – FFA – 103 x 103
Eye of the Beholder – FFA – 63 x 63
9 New 4-Player Maps
Catacombs – FFA – 73 x 73
Frostbite – FFA – 63 x 71
Wetwork – FFA – 83 x 83
Split Personalities – FFA – 80 x 80
Scorch – FFA – 67 x 67
Flower – FFA – 81 x 81
Circle – FFA – 60 x 60
Chokepoints – FFA – 73 x 73
Doom – 2v2 – 80 x 80

Gameplay & Balance changes

Defences & Constructs
Defence & Construct Mana Cost Changes
Bombard reduced from 25 to 15
Blade Lotus reduced from 20 to 10
Bone Chiller reduced from 25 to 15
Ember Rift reduced from 150 to 100
Gargoyle cost per second reduced from 25 to 20
Glacial Door increased from 0 to 10
Warding Totem reduced from 25 to 15
Well of Souls reduced from 40 to 25
Well of Souls
Well of Souls part cost increased from 3 to 5
Radius increased to 7×7 (up from 3×3)
Bonechiller
Passive Radius increased to 9×9 (up from 5×5)
Augrum Wall
Max health is now 600 (up from 400)
All 600 health is now fortified instead of the last 200
Part requirement reduced from 5 to 3
Gold cost reduced from 4000 to 2250
Replacement Earth
Increased gold cost from 400 to 1000
Underminer
Cost increased to 3000 Gold (Up from 2000)

Rooms

Garrison
Increased damage resistance granted to walls from 50% to 75%
Increased buff duration from 3 minutes to 4 minutes
Reduced defense healing to 10 + 0.75% of defense health per second (Down from 10 + 2.5% per second)
Removed defence damage resistance buff
Removed wall fortification speed buff
Arena
The Arena now allows for units to spectate battles which will provide 1 happiness point per second. Units will occasionally decide to spectate the Arena of their own free will.
Archive
Research will now stop when three more sins are researched than the total unlockable aspects in the veins of evil

Units

Workers
Workers will now repair walls at the same rate as they fortify them (instead of double the speed)
Worker’s movement and working speeds reduced
Arcanist
Unbound Power now increases damage and decreases resistances by less. Stacks less times.
Micro-Piglet
Added an “Oink” action which can be used to distract other units in possession
Emperor Lucius
Minor Resistance Tweaks
Spells
Obey
Now only castable on Workers and Intelligent units, as beasts and others do not have efficiency
Possession
You are now only able to perform a task at a maximum rate that is twice as fast as the standard unit

Terrain

Stone
Now has 300 health standard, 600 when fortified (Up from 200/400)

Visual Changes

Posession Mode Overhaul
Based on player feedback we’ve implemented a number of changes to possession mode in order to make the experience more enjoyable and interesting.
Camera

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War for the Overworld Update v1.1.7-CODEX

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