Rebuild 3: Gangs of Deadsville v1.0.0 - [DRAGAMES]

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leechers: 0
Added on May 31, 2015 by Squollin Games > PC
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Rebuild 3: Gangs of Deadsville v1.0.0 - [DRAGAMES] (Size: 101.89 MB)
 rebuild_100.exe101.89 MB


Description


Title: Rebuild 3: Gangs of Deadsville
Genre: Indie, Simulation, Strategy, Early Access
Developer: Northway Games , Sarah Northway

More information about the game: here


v1.0.0:vancouver 9 new music tracks ambient sounds between music tracks debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol some events are now way more rare than others new events mobs and roamers are now slowed by traps and destroy ones they happen to walk over scaled hud and configMenu down to 80% like the rest of the large menus danger icon indicates faction units clicking danger icon takes you to most dangerous zombie or faction unit only-one side notice button now saved across sessions different colors for warnings and less important side notices goals no longer jump to the top of the notices when they change some events are now way more rare than others oldest massed zombies will be the one to attack each time redecorator perk will come to the rescue if the last lab is destroyed another ending to the last campaign level first zombie mob pops up an announcement allow constitution in castlegar new faces and bodies new art for bandages in van stop immunizing after a point in van don't take other faction's buildings its too confusing main leader can get knocked up again added pdf artbook (deluxe version only) fixed head changing arrows not working sometimes in leader creation menu fixed radial menu on older computers fixed bill keeps looking for the lab even after he finds it fixed the "You're money or your lives" event fixed diane dying in the first city fixed crashing when you kill a faction fixed unequipping items still displaying a skill bonus fixed volume settings not working fixed secret debug button fixed gustav coming back to collect on his loan forever fixed building city halls in castlegar fixed sticky volume controls fixed prevent moving survivors while results or attack showing fixed sound issues... I think fixed escape button in the feedback menu exiting fillscreen isntead of closing menu fixed preachers serving drinks refering to their bar as a church fixed vancouver jump-scare totally broken in realtime fixed zombies attacking at predictable times of day fixed raiders not showing damage to the fort fixed Abotsford being unfinishable in some circumstances fixed date issues on the overmap intro menu fixed whyte character art fixed repeating bonk noise in vancouver prevents plot moving forward fixed jenkins should always be male fixed anitvenom quest being so confusing fixed recruiting from farms occasionally letting you recruit infinite surviuvors fixed later alliances breaking if one fails fixed side goals now update when loading game fixed improved blipping while moving colins fixed cultists preaching when they are not set to preach fixed "fix power plant" mission blipping between multiple plants fixed being your own sister


It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.
Features in the game now
• 4X style strategy and city (re)building
• Endless replayability with randomized cities and events
• Survivors with individual personalities, skills, perks, and stories
• Rival NPC forts with their own agendas, friendly or otherwise
• Interactive zombie and faction attacks
• Play in either real-time or turn-based and swap on the fly
• Half a book's worth of text events (the other half coming soon)
• Strategic fort defense (interactive attacks coming soon)
• 5 skills: defense, leadership, scavenging, building, engineering
• 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
• 35 node research tree
• 50 building types with unique uses and/or scavengeable resources
• 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
• 60 types of equipment (though they all look like crowbars right now...)

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Rebuild 3: Gangs of Deadsville v1.0.0 - [DRAGAMES]

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Rebuild 3: Gangs of Deadsville v1.0.0 - [DRAGAMES] screenshot
Rebuild 3: Gangs of Deadsville v1.0.0 - [DRAGAMES] screenshot
Rebuild 3: Gangs of Deadsville v1.0.0 - [DRAGAMES] screenshot

All Comments

Not the most recent version, but as far as the upload itself is concerned - everything works fine (for me at least). No crashes, no slowdowns, AV didn't freak out. Thumbs up from me.