video2brain Getting Started with 3ds Max 2013

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Added on December 24, 2012 by zzzzeshtin Other > Tutorials
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video2brain Getting Started with 3ds Max 2013 (Size: 1.03 GB)
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Description

image

Start Creating Models, Animations, and Rendered Scenes

Trainer: Randi Derakhshani, Dariush Derakhshani

Publication date: Dec 19, 2012

Duration: 4 hrs 10 min

Video Format: MP4

Resolution: 1280×720

File Size: 1.02 GB

Language: English

Homepage



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Autodesk 3ds Max is a popular and powerful tool used by game developers, visual effects artists, and graphic designers for 3D modeling, animation, and rendering. In this course, educators Dariush and Randi Derakhshani introduce you to this multifaceted software, starting with the interface and how to navigate it. Once you’re comfortable getting around 3ds Max, you’ll learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. All of this is presented in the context of a hands-on project where you create a model of an alarm clock.



In this workshop you’ll learn the fundamental skills you need for 3D modeling, animation, and rendering with 3ds Max. The contents of this course include:



Introduction to 3ds Max

In this chapter you’ll be introduced to 3ds Max and get a basic overview. You’ll also see how to use the project files that accompany this course.



The Interface and Navigation

In this chapter you’ll learn your way around the 3ds Max user interface and see how to use the many tools and menus available.



Creating and Manipulating Objects

In this chapter we’ll get into the nitty-gritty of 3ds Max, which is object creation and manipulation. You’ll learn how to create primitives, understand coordinate space, and work with snaps, as well as how to transform, clone, mirror, align, and group objects.



Working with Modifiers

This chapter looks at modifiers, which make it easy to adjust or change your objects. You’ll learn how to use the Modifier Stack, basic modifiers (like Bend, Twist, and Taper), and an FFD modifier (or lattice).



Poly Modeling

In this chapter we’ll dive into the world of poly modeling, which involves manipulating meshes and creating objects for use in your work. You’ll learn about polygons, their components, and how to edit and manipulate those components to get exactly the objects you want.



Spline Modeling

This chapter looks at spline modeling, which is an efficient alternative to using polygons for organic modeling. A spline in 3D modeling is a line that describes a curve; the curved spline can then be beveled, extruded, lathed, or lofted to create 3D geometry.



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video2brain Getting Started with 3ds Max 2013

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where are the project Files ???