Digital Tutors - 2D Racing Game Series in Unity Volume 2 - 2013

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leechers: 10
Added on October 31, 2014 by RocknBassin Other > Tutorials
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Digital Tutors - 2D Racing Game Series in Unity Volume 2 - 2013 (Size: 1.15 GB)
 01_Introduction_and_project_overview.mp411.21 MB
 02_Sprite_sheet_parameters.mp440.18 MB
 03_Sketching_the_vehicle_design.mp4151.57 MB
 04_Applying_line_work_and_breaking_our_vehicle_into_layers.mp4116.02 MB
 05_Coloring_the_vehicle.mp4117.67 MB
 06_Creating_different_iterations_of_the_vehicle.mp4106.98 MB
 07_Creating_the_track_tiles.mp4161.55 MB
 08_Designing_additional_game_assets.mp4151.38 MB
 09_Populating_the_sprite_sheet.mp4125.19 MB
 10_Creating_the_alpha_for_the_sprite_sheet.mp473.22 MB
 project_files.rar122.6 MB


Description

Year : 2013
Manufacturer : Digital Tutors
Author : Kurt Jones
Duration : 1:47:00
Language : English


Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites. Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha



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1.15 GB
seeders:9
leechers:10
Digital Tutors - 2D Racing Game Series in Unity Volume 2 - 2013