Digital Tutors - 2D Racing Game Series in Unity Volume 4 - 2013

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leechers: 12
Added on October 31, 2014 by RocknBassin Other > Tutorials
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Digital Tutors - 2D Racing Game Series in Unity Volume 4 - 2013 (Size: 1.17 GB)
 01. Introduction and Project Overview.mp48.9 MB
 02. Refining the powerups.mp483.36 MB
 03. Modifying the track functionality.mp453.49 MB
 04. Setting up the powerup GUI.mp487.39 MB
 05. Displaying the speed.mp466.23 MB
 06. Setting up the checkpoint.mp4144.29 MB
 07. Displaying the current lap.mp474.76 MB
 08. Creating the waypoint system.mp4102.41 MB
 09. Creating the enemy movement.mp427.27 MB
 10. Creating the navigation function.mp460.97 MB
 11. Refining the enemy movement.mp472.96 MB
 12. Creating the enemy animation.mp465.07 MB
 13. Finishing the enemy animation script.mp4123.32 MB
 14. Applying damage to the enemy.mp464.46 MB
 15. Finishing the enemy damage system.mp463.59 MB
 16. Setting up the game state.mp474.1 MB
 project_files.rar26.97 MB


Description

Year : 2013
Manufacturer : Digital Tutors
Author: Kinney
Duration : 3:10:00
Language : English


In this volume of the 2D Racing Game Series in Unity we will continue building up the core game systems like the powerups and the enemy behavior. We'll get started by cleaning up any issues we have with our powerups. Here we will create the exact behavior of each powerup and keep each one balanced during gameplay. After that, we'll learn how to keep the player on the track by allowing the player to drive full speed while on the track but at half speed while in the grass. Once we have these systems finished, we need to give the player some feedback on what powerup is currently equipped. We'll also learn how to display the speed and current lap. When all of that is finished, we'll jump into learning how to create AI for our game. We'll first learn how to create waypoints for the enemy to follow and then we'll learn how to physically move the enemy using the waypoint system. Then we'll learn how to set up the 2d animations for the enemy car. Then we'll wrap up the course by creating the game state which will control when the race starts and when it ends.



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1.17 GB
seeders:7
leechers:12
Digital Tutors - 2D Racing Game Series in Unity Volume 4 - 2013