[Digital Tutors] Character Development Techniques in ZBrush Video Tutorial-KTRseeders: 11
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[Digital Tutors] Character Development Techniques in ZBrush Video Tutorial-KTR (Size: 2.22 GB)
Description[Digital Tutors] Character Development Techniques in ZBrush Video Tutorial-KTR (Create cohesive and appealing CHARACTER DESIGNS) PUBLISHER....: Digital Tutors LANGUAGE......: ENGLISH AUTHOR.......: Joshua Kinney LEVEL.........: INTERMEDIATE RELEASE DATE..: 2014.09.23 RUNTIME......: 6h 29m SOFTWARE.....: ZBrush 4R6, 3ds Max 2014 About this course:: In this series of tutorials we'll discuss how to develop a character around specific design parameters. We'll start off by using a developed base mesh and learn how to change it's features into the character we want it to be. Here we'll gradually build up the characters facial features, discussing how to break out of the mode of "just making a pretty face" and how to be more intentional about design. Then we'll start working on clothing for our character. We'll talk about extracting geometry, remeshing, creating proper folds, and using layers to keep your design flexible. Finally, we'll talk about how to bring the entire character design together to make it cohesive and ultimately appealing. Topics include: 01.Getting Started 02.Moving Forward 03.Adding Media 04.Keeping Your Clips Organized 05.Editing Essentials 06.On the Job Training 7.Refining the upper body 8.Adding mass to the hands 9.Detailing the hands 10.Extracting the clothes 11.Refining the t-shirt 12.Realistically adding mass to the shirt 13.Blocking in the major folds 14.Refining the major folds 15.Adding memory folds 16.Adding a damage layer 17.Adjusting the proportions of the pants 18.Adding the major folds of the pants 19.Refining the folds of the pants 20.Creating the back pockets of the pants 21.Creating the seams of the pants 22.Extracting the boots 23.Retopologizing the boot 24.Shaping the boot to the foot 25.Creating the layered boot elements 26.Creating the boot strap and buckle 27.Finishing the boots 28.Bringing the pants, boots, and shirt together 29.Blocking in the coat 30.Creating the design of the coat 31.Finishing the coat 32.Creating the hood 33.Creating the gloves 34.Adding pores and wrinkles to the face 35.Adding low resolution hair Related Torrents
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